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~XT4S3R~ 1 Kilopost
Joined: 19 Apr 2005 Posts: 1734 Location: Wilhelmshaven, Germany
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Posted: Sun Nov 27, 2005 6:08 pm Post subject: Release notes of the coming ut2k4 3369 patch |
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The latest Unreal Tournament 2004 beta patch has been circulated on the server admin list. Here's what's new:
The patch change list is included in the patch. After installing the patch, you can find it at ut2004\help\readmepatch.int.txt. Here are the changes from 3355 to 3369:
Thanks to John Barrett for a number of fixes.
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without
vehicle being destroyed. This fixes the vehicle not resetting, and
fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped
firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired
spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the
spectator's rotation.
Fixed low gravity not working properly in second and successive rounds
of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn,
and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each
other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text
Merged Fix for Map Vote Bug that caused the window to open twice
Prevent crash exploit (which was fixed) from being propagated to
unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid
font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes
on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
Fix for dynamic projectors not working with OpenGL
it's from the BeyondUnreal site
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XIR.Sticklyman Badge f. Mastering Adverse Circumstances
Joined: 12 Jul 2005 Posts: 864 Location: Swansea, UK/Southampton, UK
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Posted: Sun Nov 27, 2005 6:38 pm Post subject: Re: Release notes of the coming ut2k4 3369 patch |
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X|R.~xTaSeR~ wrote: |
Convert '|' to 'I' in player names |
GRML
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~XT4S3R~ 1 Kilopost
Joined: 19 Apr 2005 Posts: 1734 Location: Wilhelmshaven, Germany
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Posted: Sun Nov 27, 2005 6:42 pm Post subject: |
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yep .. thats what i thought
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XIR.Sticklyman Badge f. Mastering Adverse Circumstances
Joined: 12 Jul 2005 Posts: 864 Location: Swansea, UK/Southampton, UK
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Posted: Sun Nov 27, 2005 6:49 pm Post subject: |
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First they take our "|", next they take our freedom!!
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Purger Advanced
Joined: 29 Aug 2005 Posts: 118 Location: Zagreb, Croatia
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Posted: Sun Nov 27, 2005 7:37 pm Post subject: |
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yea that is what I actualy heard long time ago...many clans will be hited with this and we are one of them as our name in game is X|R
Maybe Bjorn could figure out untill then what willl we do...
X][R is also nice... lol
just kiddin, hehe
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~XT4S3R~ 1 Kilopost
Joined: 19 Apr 2005 Posts: 1734 Location: Wilhelmshaven, Germany
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Posted: Sun Nov 27, 2005 7:58 pm Post subject: |
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hmm, ... think i like the X][R version too looks cool ...
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XIR.croom 4 Kiloposts
Joined: 19 Apr 2005 Posts: 4068 Location: SHA/Tschermenie
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Posted: Sun Nov 27, 2005 8:14 pm Post subject: |
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X|R.~xTaSeR~ wrote: |
hmm, ... think i like the X][R version too looks cool ... |
...muahaha...no Arne...this looks really scheisse.... hehe
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XIR.MacAlex Can't Stop Posting
Joined: 20 Apr 2005 Posts: 757 Location: Bavaria, Germany
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Posted: Sun Nov 27, 2005 8:28 pm Post subject: |
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X|R.croom wrote: |
X|R.~xTaSeR~ wrote: |
hmm, ... think i like the X][R version too looks cool ... |
...muahaha...no Arne...this looks really scheisse.... hehe |
Uuuuuaaaahhhh, ROTFL
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XIR.Xanton 5 Kiloposts
Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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Posted: Sun Nov 27, 2005 8:43 pm Post subject: |
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What about ignoring this patch...?
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~XT4S3R~ 1 Kilopost
Joined: 19 Apr 2005 Posts: 1734 Location: Wilhelmshaven, Germany
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Posted: Sun Nov 27, 2005 9:11 pm Post subject: |
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X|R.MacAlex wrote: |
X|R.croom wrote: |
X|R.~xTaSeR~ wrote: |
hmm, ... think i like the X][R version too looks cool ... |
...muahaha...no Arne...this looks really scheisse.... hehe |
Uuuuuaaaahhhh, ROTFL |
hmpf .. war ja klar ^^
jo ignorin is ok ^^
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Purger Advanced
Joined: 29 Aug 2005 Posts: 118 Location: Zagreb, Croatia
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Posted: Sun Nov 27, 2005 9:46 pm Post subject: |
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X|R.Xanton wrote: |
What about ignoring this patch...? |
Heh the other players will still see you as XIR.
This is also a nice tag all trough...
Problems are with clans like |UR| or cN| on NC|
then they want have nothing to splitt their tag form their name...
I think that this is kinda crappy to do from Epic games :/
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XIR.Dukeman Can't Stop Posting
Joined: 17 May 2005 Posts: 873 Location: Switzerland
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Posted: Mon Nov 28, 2005 7:24 am Post subject: |
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X|R.Xanton wrote: |
What about ignoring this patch...? |
I think we don't need this patch.... IGNORE IT....
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XIR.[L7] 1 Kilopost
Joined: 20 Apr 2005 Posts: 1457 Location: plymouth UK
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Posted: Wed Nov 30, 2005 4:34 pm Post subject: |
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Problem here, is, if we ignore the new patch, we wont be able to play on other servers, please tell me i,m wrong, but i seem to remember in the past, i couldnt get on servers with new patch till i upgraded?
if we have no choice but to get new patch, i like Renato's sugestion,
X][R
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Purger Advanced
Joined: 29 Aug 2005 Posts: 118 Location: Zagreb, Croatia
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Posted: Wed Nov 30, 2005 5:38 pm Post subject: |
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X|R.<LSe7eN> wrote: |
Problem here, is, if we ignore the new patch, we wont be able to play on other servers, please tell me i,m wrong, but i seem to remember in the past, i couldnt get on servers with new patch till i upgraded?
if we have no choice but to get new patch, i like Renato's sugestion,
X][R |
Heh I only joked =)
aldo when i think about it, it isnt so bad for a tag lol
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XIR.Xanton 5 Kiloposts
Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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Posted: Wed Nov 30, 2005 5:40 pm Post subject: |
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I'd suggest to leave it like it is till we
see which affect the new patch might
have and discuss that topic later in our
clan internal area.
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