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XIR.commandfick Can't Stop Posting
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Joined: 19 Apr 2005 Posts: 997 Location: Manching
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Posted: Wed Jul 21, 2010 10:05 pm Post subject: |
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anyone up today? i want to try my new ISP
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XIR.Xanton 5 Kiloposts
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Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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Posted: Wed Jul 21, 2010 10:16 pm Post subject: |
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Ah sorry. Not today. Tomorrow maybe?
What's your new ISP?
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XIR.commandfick Can't Stop Posting
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Joined: 19 Apr 2005 Posts: 997 Location: Manching
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Posted: Wed Jul 21, 2010 10:26 pm Post subject: |
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Kabel Frustland
tomorrow should be ok
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XIR.Xanton 5 Kiloposts
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Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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XIR.Xanton 5 Kiloposts
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Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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XIR.MacAlex Can't Stop Posting
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Joined: 20 Apr 2005 Posts: 757 Location: Bavaria, Germany
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Posted: Thu Oct 28, 2010 5:19 pm Post subject: |
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So, finally some news about the R9 patch- coming TOMORROW:
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Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60. |
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx
Looks nice - hope it plays nice too
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XIR.Xanton 5 Kiloposts
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Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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Posted: Mon Nov 08, 2010 11:15 pm Post subject: |
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VIP Map Pack 7 is on its way to Battlefield: Bad Company 2:
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/11/08/oasis-and-harvest-day-heading-for-battlefield-bad-company-2.aspx
Map 1: Oasis
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 2: Harvest Day
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 3: Cold War
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Rush, Squad Rush, Squad Deathmatch
Map 4: Heavy Metal
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Conquest, Squad Rush, Squad Deathmatch
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XIR.MacAlex Can't Stop Posting
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Joined: 20 Apr 2005 Posts: 757 Location: Bavaria, Germany
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Posted: Wed Nov 24, 2010 7:26 pm Post subject: |
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Client Patch R10 coming (tomorrow I guess).
2.5 GB big, contains 4 new maps and more (fixes).
And esp. for Bernhard - have a look
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XIR.commandfick Can't Stop Posting
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Joined: 19 Apr 2005 Posts: 997 Location: Manching
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Posted: Wed Nov 24, 2010 10:34 pm Post subject: |
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wohooo auto login
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XIR.MacAlex Can't Stop Posting
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Joined: 20 Apr 2005 Posts: 757 Location: Bavaria, Germany
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XIR.Xanton 5 Kiloposts
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Joined: 19 Apr 2005 Posts: 5327 Location: Next to Munich, Germany
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Posted: Thu Dec 02, 2010 12:05 am Post subject: |
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Server updated and equipped with the new map pack!
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XIR.commandfick Can't Stop Posting
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Joined: 19 Apr 2005 Posts: 997 Location: Manching
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Posted: Thu Dec 02, 2010 12:09 am Post subject: |
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SpecAct Kit ordered
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XIR.MacAlex Can't Stop Posting
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Joined: 20 Apr 2005 Posts: 757 Location: Bavaria, Germany
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Posted: Thu Dec 02, 2010 6:12 am Post subject: |
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XIR.commandfick wrote: |
SpecAct Kit ordered  |
Dito!
In case somebody else wants to order it, here is a EA Store 25% off promo code "mtm3mzww3".
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XIR.Master::Unreal Advanced
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XIR.commandfick Can't Stop Posting
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